Montage.tv streaming interface — featured content, discovery rows, and branded home experience

FROM ZERO TO ONE

MontageCMS

I designed, coded, and shaped the technical foundation for a zero-to-one streaming CMS — connecting creator tools, viewer experience, and platform architecture into one working system.

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Executive Summary

Role

Creative Technologist & Head of Product Design

Team

Cross-functional product team including UX, engineering, creators, product, and business stakeholders.

Duration

2+ Years

Industry

Streaming & Entertainment Technology

Ownership

  • Product Vision
  • Product Strategy
  • Experience Architecture
  • UX Direction
  • Content Discovery
  • Streaming Platform Architecture
  • Creator Tools
  • Design Systems
  • Customer Research

Executive Partners

  • Executive Leadership
  • Engineering
  • Product
  • Content Creators
  • Business Stakeholders

Build Speed

Creator dashboard: concept to working prototype in 1 week — designed in Figma, executed in Cursor

Business Outcome

Created the zero-to-one framework for an independent streaming platform connecting creator workflows, audience engagement, and cross-platform entertainment experiences.

Building the platform behind independent streaming.

How It Was Built

I worked closely with MontageCMS's CTO throughout, taking an active hands-on role in prototyping — moving quickly from architecture conversations into working React/TypeScript builds, using Supabase for data and auth. Rather than handing off finished designs and waiting, I prototyped directly alongside engineering, testing creator-tool flows and platform structure in code before they were fully specified — shortening the distance between a design decision and something the team could actually see working.

Stack

React, TypeScript, Supabase, APIs

Partnership

Prototyped directly with the CTO on platform architecture and creator tooling

A Technical Problem Worth Solving

As we grew toward partnerships with film schools, one of the harder problems we worked through together was permissions logic — separating viewership from ownership as student filmmakers graduated. Working directly with the CTO, I helped shape the permission model that governed what happened to a student's work and access after graduation, balancing continued visibility for their portfolio against the platform's ownership and licensing structure.

MontageCMS database UML diagram showing users, teams, and permissions relationships

The Opportunity

Independent creators were gaining access to the tools required to produce professional entertainment, but distribution remained fragmented. Existing platforms offered reach without ownership, while traditional streaming technology was expensive and difficult to manage.

MontageCMS was conceived as an integrated platform that would allow creators and media brands to manage content, launch branded streaming destinations, understand audience behavior, and develop new revenue opportunities from one connected system.

More Than a Design Project

MontageCMS design process — discovery through delivery
MontageCMS product process mural and workflow mapping
MontageCMS design system and user experience architecture

Understanding the Creator Economy Before Building

The product strategy was grounded in conversations with independent filmmakers, entertainment entrepreneurs, and creators navigating the challenges of distribution. Research revealed recurring needs around ownership, discoverability, monetization, audience data, and technical accessibility.

Ownership

Creators wanted greater control over their content, brand, and customer relationships.

Distribution

Audiences were fragmented across platforms, devices, and disconnected viewing environments.

Monetization

Creators needed flexible models beyond advertising revenue alone.

Accessibility

Launching a professional streaming product remained technically and financially difficult.

MontageCMS product strategy and creator workflow research session
Research & strategyGrounding product direction in creator and market conversations

One Platform, Two Connected Experiences

MontageCMS creator backend — catalog, channels, and programming control
Montage.tv viewer experience — discovery, playback, and branded streaming

Designing the Viewer Experience

The consumer experience needed to feel cinematic and editorial rather than administrative. I developed a streaming interface that supported discovery, recommendations, branded channels, and flexible content presentation while maintaining a cohesive experience across desktop, mobile, and television.

MontageCMS adaptive movie detail and playback layout
MontageCMS schedule and release planning for viewer-facing content

Giving Creators Control Behind the Screen

The creator dashboard translated complex publishing and distribution tasks into approachable workflows. Content owners could organize films and series, build programming collections, configure their destination, and monitor audience activity without needing to manage the underlying technical infrastructure.

Creator EPG and programming controlElectronic program guide and scheduling workflow for creators managing channels and release windows.

Information Architecture

Mapping the Platform Before Scaling It

Because MontageCMS connected multiple audiences, devices, and business models, the architecture had to be established before the interface could scale. I mapped the relationship between creator workflows, viewer journeys, content states, platform services, and monetization opportunities.

MontageCMS information architecture and product process diagram
Platform frameworkArchitecture connecting creator workflows, viewer journeys, and services
MontageCMS user flows and streaming experience wireframes
User flowsStream experience structure before high-fidelity execution
  1. 01

    Discover

    Understand creator, viewer, and market needs.

  2. 02

    Define

    Translate insights into product principles and priorities.

  3. 03

    Architect

    Map the platform, workflows, and connected systems.

  4. 04

    Design

    Create the interface and brand experience.

  5. 05

    Validate

    Test concepts with potential users and partners.

  6. 06

    Evolve

    Use learning to refine the platform and roadmap.

Designing for a Sustainable Ecosystem

The platform could not succeed as a viewing interface alone. Its product framework explored how creators could build direct audience relationships and generate revenue through subscriptions, transactional access, branded channels, partnerships, and premium experiences.

What MontageCMS Demonstrates

MontageCMS became a proving ground for the leadership approach I continue to use today: start with the audience, connect creative vision to business opportunity, make complex systems understandable, and build enough of the future that others can see and believe in it.

Zero-to-One Leadership

Turned an early concept into a defined product, brand, platform architecture, and working experience.

Product Vision

Connected creator tools, consumer streaming, content strategy, and monetization within one ecosystem.

Cross-Functional Thinking

Balanced user needs, technical requirements, business goals, and creative quality throughout the process.

Foundational Experience

The work informed my later leadership across streaming, education, sports technology, interactive entertainment, and original IP.

The Foundation for What Came Next

MontageCMS changed the way I understood what it takes to build a product end-to-end. It showed me that the most meaningful platforms aren't just designed — they're built, tested, and shipped by someone close enough to the code and the system architecture to make the design real, not just proposed.

That lesson has continued through my work in streaming, interactive education, sports technology, and the development of original story-driven products.

Customer insight, product strategy, technology, and creative execution are one connected system.

Next project

Continue to Caiden's Courage — the flagship world that follows MontageCMS on the homepage — or explore HBCU GO streaming leadership.

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